Advertisement Jump to content


This topic is now archived and is closed to further replies.


Problem about Bas Kuenen's ooengine

This topic is 5752 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Have anyeone read Bas Kuenen''s ooengine source code? I got some problem with its matrix part: I don''t understand why RotateX and RotateZ is different from the matrix representation of 3D transformation: 1 0 0 0 glRotate*(a,1,0,0)= 0 cos -sin 0 0 sin cos 0 0 0 0 1 cos 0 sin 0 glRotate*(a,0,1,0)= 0 1 0 0 -sin 0 cos 0 0 0 0 1 cos -sin 0 0 glRotate*(a,0,0,1)= sin cos 0 0 0 0 1 0 0 0 0 1

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!