Problem about Bas Kuenen's ooengine
Have anyeone read Bas Kuenen''s ooengine source code?
I got some problem with its matrix part:
I don''t understand why RotateX and RotateZ is different
from the matrix representation of 3D transformation:
1 0 0 0
glRotate*(a,1,0,0)= 0 cos -sin 0
0 sin cos 0
0 0 0 1
cos 0 sin 0
glRotate*(a,0,1,0)= 0 1 0 0
-sin 0 cos 0
0 0 0 1
cos -sin 0 0
glRotate*(a,0,0,1)= sin cos 0 0
0 0 1 0
0 0 0 1
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