lighting issues

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9 comments, last by Dovyman 21 years ago
Its there, heres it by itself

    //if the meshs material has a texture map, load it			if(tempMat->HasTextureMap == true)			{				     if(tempMat->tFileName != NULL)				{	  D3DXCreateTextureFromFile(lpDevice, tempMat->tFileName, &tempMesh->lpTexture);				}			}	    




[edited by - dovyman on April 20, 2003 4:06:00 PM]

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