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micepick

My particle engine - Part 2

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I posted some demos of a particle engine I made on the For Beginners forum to see how it performed, and the results weren't pretty. Here's an updated version, featuring much nicer looking (textured) particles, and hopefully a huge performance increase. If you guys could download it, try it out, and tell me what FPS you get, I would really appreciate it. Particles.zip (Requires DirectX 8.1) Press A to spawn particles, and the number of active particles and the FPS will be shown in a console window (sorry, I still haven't added font support to the engine). Tell me what you think! [edited by - micepick on April 19, 2003 1:46:49 PM]

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Around 54 fps, 10800 particles, GeForce 2 GTS, PIII 733.

j

[edited by - jdi on April 19, 2003 2:01:40 PM]

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Woohoo, that really is a big increase. In case anyone else downloads it and is surprised by how few particles he gets, that''s because I changed the program (reduced the particle count and re-enabled the "billboarding" effect. Billboarding is in quotes because the engine is 2D so the particles automatically face the camera anyway ).

FYI I get about 200 fps with around 3500 particles now.

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Good, it looks like the fill rate isn''t really a problem for anyone, and CPU speed is really the limiting factor here. Thanks, guys!

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