Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Jason2Jason

glPushAttrib() quick question

This topic is 5539 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey people, Just a quicky: If i use glPushAttrib() like this:
glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT);
 
Would i need to call just the one glPopAttrib(), or 2. I''m pretty sure its just the one, but I thought I''d ask here as well. Thx, -J

Share this post


Link to post
Share on other sites
Advertisement
Just once, regardless of how many attributes you change. When you pop the stack, all those attributes will be set back to what they were before the push.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!