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Jason2Jason

glPushAttrib() quick question

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Hey people, Just a quicky: If i use glPushAttrib() like this:
glPushAttrib(GL_CURRENT_BIT | GL_LINE_BIT);
 
Would i need to call just the one glPopAttrib(), or 2. I''m pretty sure its just the one, but I thought I''d ask here as well. Thx, -J

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Just once, regardless of how many attributes you change. When you pop the stack, all those attributes will be set back to what they were before the push.

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