Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Need Help in DrawIndexPrimitive

This topic is 5632 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I use DrawIndexPrimitive to draw each model in direct3D tank1->render(); tank2->render(); human1->render(); plane->render(); d3ddevice->present(); void model::render() { //init somthing DrawIndexPrimitive(.... } It is no problem. and i can see the model is ok but when i Zoom out of those model , it cash some polygon I already check the Zfunction is D3D_LESSEQUAL I don''t know why when I zoom out have get this problem the viewport Far is 8000.0f and near is 0.01f

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!