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I need to create a vertexbuffer holding textured vertices for a sphere of any radius. Could someone give me example code that saves the vertices of a sphere with radius r into vertexbuffer vb. of type struct VERTEX { FLOAT x, y, z; FLOAT nx, ny, nz; D3DCOLOR color; FLOAT tx, ty; }; -Thanks -CPorgrammer

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This tutorial is about creating sphere-vertices and storing them in a vertex array.
Exactly what you want IMO, hope it helps,


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