Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

ZitherMan

Setting FVF for a mesh (.x)

This topic is 5636 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m working on my model-loading class at the moment. I was wondering if there is any way to define the meshs FVF?

Share this post


Link to post
Share on other sites
Advertisement
The easiest way would be to load the mesh normally, then call the ID3DXMesh::CloneMeshFVF function.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!