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IsaacShui

Occlusion Queries with Clipping Planes

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I wrote a program to learn how to use the occlusion queries. However, I found the clipping planes of OpenGL do not work with the occlusion queries. The clipping planes didn''t affect the results of occlusion queries. My graphic card is based on nVidia GeForce 4 Ti4200 chipset. Is this just due to the implementation of the nVidia? Thanks in advance.

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user defined clipping planes are not realy usefull on nVidia HW since it doesn''t have HW support for them (they are SW emulated = slow)

You should never let your fears become the boundaries of your dreams.

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