ode, or what are u using?

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7 comments, last by bzroom 20 years, 11 months ago
in the forum "what are you programming lately" a few people were gettin on ODE physics engine, i personaly think its the greatest thing ever, what are your opinions are what are you using?
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Hi, how to get current position of the object??? I need to convert it to 3 floats, but I cannot do it
thx, Y2K.bug
I haven''t used ODE personally, but I have exchanged emails with the person who develops ODE and respect his work.

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
www.oxforddynamics.co.uk "FREE MULTI-BODY PACKAGE v2.09 May 2002"
and DYNAMO.
Thay are light and clean.


To Y2Kbug:

void CxxPhRigidBody :: GetPosition( vector3& retPos){
const dReal* Pos = dBodyGetPosition( ODEBody );
retPos.set( (float)Pos[0], (float)Pos[1], (float)Pos[2] ) ;
}



Thanks minorlogic.
I have a problem, that if I set:
dBodySetPosition(Body1, 1, 2, 3);
and then I try to get the position, as you write, it returns me anly the first pos -> 1.(( why?
Just be sure that compiled configurations of ode have the same precision( float , double ) ;
ODE?

The only thing I know that ODE stands for is "Ordinary Differential Equation", which I don''t think is what you''re talking about...

<img src=http://webspace.utexas.edu/~mvdepala/random/resist-ignorance.png
The Open Dynamics Engine (ODE), Copyright (C) 2001,2002 Russell L. Smith.
http://q12.org/ode/
is ODE easy to implement?
"may the source be with you"

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