ode, or what are u using?
in the forum "what are you programming lately" a few people were gettin on ODE physics engine, i personaly think its the greatest thing ever, what are your opinions are what are you using?
Hi, how to get current position of the object??? I need to convert it to 3 floats, but I cannot do it
thx, Y2K.bug
thx, Y2K.bug
I haven''t used ODE personally, but I have exchanged emails with the person who develops ODE and respect his work.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
www.oxforddynamics.co.uk "FREE MULTI-BODY PACKAGE v2.09 May 2002"
and DYNAMO.
Thay are light and clean.
To Y2Kbug:
void CxxPhRigidBody :: GetPosition( vector3& retPos){
const dReal* Pos = dBodyGetPosition( ODEBody );
retPos.set( (float)Pos[0], (float)Pos[1], (float)Pos[2] ) ;
}
and DYNAMO.
Thay are light and clean.
To Y2Kbug:
void CxxPhRigidBody :: GetPosition( vector3& retPos){
const dReal* Pos = dBodyGetPosition( ODEBody );
retPos.set( (float)Pos[0], (float)Pos[1], (float)Pos[2] ) ;
}
Thanks minorlogic.
I have a problem, that if I set:
dBodySetPosition(Body1, 1, 2, 3);
and then I try to get the position, as you write, it returns me anly the first pos -> 1.(( why?
I have a problem, that if I set:
dBodySetPosition(Body1, 1, 2, 3);
and then I try to get the position, as you write, it returns me anly the first pos -> 1.(( why?
Just be sure that compiled configurations of ode have the same precision( float , double ) ;
ODE?
The only thing I know that ODE stands for is "Ordinary Differential Equation", which I don''t think is what you''re talking about...
<img src=http://webspace.utexas.edu/~mvdepala/random/resist-ignorance.png
The only thing I know that ODE stands for is "Ordinary Differential Equation", which I don''t think is what you''re talking about...
<img src=http://webspace.utexas.edu/~mvdepala/random/resist-ignorance.png
The Open Dynamics Engine (ODE), Copyright (C) 2001,2002 Russell L. Smith.
http://q12.org/ode/
http://q12.org/ode/
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