Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 5720 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I''m experimenting with multitexturing using OpenGL and I wonder how I''m supposed to "turn it off" when I draw non multitextured objects... As it is now I set the first texture unit to the texture that I want and the second to NULL so it gets drawn with only one texture. But there must be a better way, right? Thanks!

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!