Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

KurtCPP

Transparency colors with IDirect3Dsurface8

This topic is 5635 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi... ''ve got a big issue with the IDirect3DSurface8 interface. When I try to display a bitmap with an alpha value that matches with its background color the background color actually disappears but it''s replaced witha black background instead of being transparent so that the BG picture can appear. How can I specify that the Bitmap background must be transparent?? However I noticed that could be done easily with textures, but I assume I mustn''t use a texture to perform an animation : now, I''m kinda stumped. Please help me !! Thanks to all !

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!