Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Transparency colors with IDirect3Dsurface8

This topic is 5721 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi... ''ve got a big issue with the IDirect3DSurface8 interface. When I try to display a bitmap with an alpha value that matches with its background color the background color actually disappears but it''s replaced witha black background instead of being transparent so that the BG picture can appear. How can I specify that the Bitmap background must be transparent?? However I noticed that could be done easily with textures, but I assume I mustn''t use a texture to perform an animation : now, I''m kinda stumped. Please help me !! Thanks to all !

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!