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Janson0

Set up for OpenGL in Visual Studio.NET

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Hey guys, Trying to start working on a project in VS.NET but cannot find the project settings to link to the OGL libraries. Can anyone help? Thanks! - Janson ------------------------- Im new...help me!

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Guest Anonymous Poster
Right click the project in the solution explorer.
Select Properties.
Select All Configurations from the Configuration: pop-up.
Click the Linker folder.
Click the Input label.
Click the Additional Dependencies line.
Press the END key on your keyboard.
Press the space bar.
Press the following keys in sequence:
''o'' ''p'' ''e'' ''n'' ''g'' ''l'' ''3'' ''2'' ''.'' ''l'' ''i'' ''b''
Press the space bar.
Press the following keys in sequence:
''g'' ''l'' ''u'' ''3'' ''2'' ''.'' ''l'' ''i'' ''b''
Press the Enter key.
Press the "OK" button in the property dialog.




PS: if you don''t even know how to get help on your tools, why are you going into computer graphics?

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thx for the n00b explanation man...

to answer your postscript...I just got VS.NET installed and it is a bit different in its set-up than VS 6.0, so yeah.

anyway, thanks.

later,
-Janson

PS: Im not a moron...

-------------------------
Im new...help me!

[edited by - Janson0 on April 20, 2003 8:39:31 PM]

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Just include these lines in your code:

#pragma comment( lib, "GL/OpenGL32.lib" )
#pragma comment( lib, "GL/glu32.lib" )

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