Set up for OpenGL in Visual Studio.NET
Hey guys,
Trying to start working on a project in VS.NET but cannot find the project settings to link to the OGL libraries.
Can anyone help?
Thanks!
- Janson
-------------------------
Im new...help me!
Right click the project in the solution explorer.
Select Properties.
Select All Configurations from the Configuration: pop-up.
Click the Linker folder.
Click the Input label.
Click the Additional Dependencies line.
Press the END key on your keyboard.
Press the space bar.
Press the following keys in sequence:
''o'' ''p'' ''e'' ''n'' ''g'' ''l'' ''3'' ''2'' ''.'' ''l'' ''i'' ''b''
Press the space bar.
Press the following keys in sequence:
''g'' ''l'' ''u'' ''3'' ''2'' ''.'' ''l'' ''i'' ''b''
Press the Enter key.
Press the "OK" button in the property dialog.
PS: if you don''t even know how to get help on your tools, why are you going into computer graphics?
Select Properties.
Select All Configurations from the Configuration: pop-up.
Click the Linker folder.
Click the Input label.
Click the Additional Dependencies line.
Press the END key on your keyboard.
Press the space bar.
Press the following keys in sequence:
''o'' ''p'' ''e'' ''n'' ''g'' ''l'' ''3'' ''2'' ''.'' ''l'' ''i'' ''b''
Press the space bar.
Press the following keys in sequence:
''g'' ''l'' ''u'' ''3'' ''2'' ''.'' ''l'' ''i'' ''b''
Press the Enter key.
Press the "OK" button in the property dialog.
PS: if you don''t even know how to get help on your tools, why are you going into computer graphics?
thx for the n00b explanation man...
to answer your postscript...I just got VS.NET installed and it is a bit different in its set-up than VS 6.0, so yeah.
anyway, thanks.
later,
-Janson
PS: Im not a moron...
-------------------------
Im new...help me!
[edited by - Janson0 on April 20, 2003 8:39:31 PM]
to answer your postscript...I just got VS.NET installed and it is a bit different in its set-up than VS 6.0, so yeah.
anyway, thanks.
later,
-Janson
PS: Im not a moron...
-------------------------
Im new...help me!
[edited by - Janson0 on April 20, 2003 8:39:31 PM]
Just include these lines in your code:
#pragma comment( lib, "GL/OpenGL32.lib" )
#pragma comment( lib, "GL/glu32.lib" )
#pragma comment( lib, "GL/OpenGL32.lib" )
#pragma comment( lib, "GL/glu32.lib" )
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