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Map file

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your question shouldnt be what the best file format for 3d maps, but rather which would suit your purposes better, and why.


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it depends on the nature of the "map". if it is supposed to be a indoor level, you should use quake 3's .bsp format. making an outdoor(/"terrain")-level, png (www.libpng.org) is the best.

you can of course *mix* both, e.g. storing informations about the bsp level in the green, blue & alpha bytes (if alpha is set to 5, then the bsp*-map* stored at 5th position in the image's comment commences at this position; further informations are found on green and blue), while storing the vertices' height in the red ones.

[edited by - 666_1337 on April 21, 2003 2:27:07 PM]

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