Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

id_roman

Map file

This topic is 5634 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
your question shouldnt be what the best file format for 3d maps, but rather which would suit your purposes better, and why.

Ant

Share this post


Link to post
Share on other sites
it depends on the nature of the "map". if it is supposed to be a indoor level, you should use quake 3's .bsp format. making an outdoor(/"terrain")-level, png (www.libpng.org) is the best.

you can of course *mix* both, e.g. storing informations about the bsp level in the green, blue & alpha bytes (if alpha is set to 5, then the bsp*-map* stored at 5th position in the image's comment commences at this position; further informations are found on green and blue), while storing the vertices' height in the red ones.

[edited by - 666_1337 on April 21, 2003 2:27:07 PM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!