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Basiror

3dsmax CCW->CW culling mode

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atm 3dsmax uses clockwise culling but i need counter clockwise culling so when i create a triangle i can set the vertices in clockwise direction currently it is in counter clockwise

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Is there a question in there?

Either:

1) in max select all the faces and go flip normals

2) in your renderer, switch from ccw to cw

3) in your loader or exporter, swap the vert indices for each face.

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