Evaluate my controls...
Okay, I am making a new game engine for a third person RPG game (think a low budget version of Zelda or Kingdom Hearts), but do to the fact that it is not finished and is quite buggy, I will not show it yet. However, I am programming many parts at once and the controls work fine. What I am wondering is what you guys think of these controls:
Left Hand:
Control - run
Space Bar - attack
Shift - lock on to enemy
Z - change which enemy is targeted
X - jump
C - crouch
A - open item menu
S - open spell menu
D - close any open menu
Right Hand:
Up Arrow - move forward
Down Arrow - walk backwards (you cannot run backwards)
Right Arrow - turn right (strafe right when locked on)
Left Arrow - turn left (strafe left when locked on)
Page Down - scroll down in open menu
Page Up - scroll upward in open menu
Other:
F1 - help
F9- main menu
(these are not meant to be used during battle)
Obviously, you cannot make a good evaluation without seeing my engine, but please try.
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I am the master of stories.....
If only I could just write them down...
Thanx for the suggestion. I already thought about doing that a while ago, but I completely forgot about it. I know (mainly) how to do it, and it wouldn''t be too hard. These are going to be the default controls though, unless anyone has an idea I like better.
--------------------------------------
I am the master of stories.....
If only I could just write them down...
--------------------------------------
I am the master of stories.....
If only I could just write them down...
For first person shooters I configure my key board this way:
e - foward
d - back
s - left
f - right
a - crouch
space - jump
shift - run/walk
in order
r, t, g, v, b - for special weapons/actions specific to the game.
Kars
e - foward
d - back
s - left
f - right
a - crouch
space - jump
shift - run/walk
in order
r, t, g, v, b - for special weapons/actions specific to the game.
Kars
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