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Questions in a bundle

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Many, many questions and answers so few: Tell me: 1. A good and RECENT book on 2D-3D mathematics applied to computer generated graphics(Foley''s looks kind of outdated)? 2. A good book for special effects? 3. A good book for efficiency in C++? 4. Should i stick with .X file format or should i code my own model exporter? Thanks a million!! ph0ng^_^wh0ng

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you might want to look at this: http://www.geometryalgorithms.com/books.shtml
or this: http://www.amazon.com/exec/obidos/tg/detail/-/0201924889/103-4722441-3737455?vi=glance
yeah, the name says...

mmmmhhhh... writing a 3d-model io-lib will become a mess. speaking from experience.

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