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Heaven

RTS Engine Progress

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I thought I'd post a few pics of my progress. I took about a one year leave of absence and just recently resumed working on my game. I'm shooting for AOE/War 2 type gameplay, but with 3D terrain. Still 2D units though, so I can have buckets of soldiers and massive battles. Hopefully. Anyway... I'm just now getting back to the point I was at a year ago as far as the rendering, but of course everything is more structured internally now. I've got a memory leak checker, and I'm working on the Object Manager. Also small details are working now like correctly reloading textures on fullscreen toggle, correct window behavior when alt-tab'd or in windowed mode, etc., etc. Anyway, please let me know what you think. Take care. Florida, USA RTS Engine in Development http://www.knology.net/~heaven/rts.htm
Jesus is LORD! [edited by - Heaven on April 22, 2003 12:39:06 PM]

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cool man ... howd you get the elevation. im looking for a tutorial on it in another thread. looks great.

http://politicalhumor.miningco.com/library/jokes/bljokefrenchjokes2.htm --- French Jokes

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Looks fantastic. Looking forward to seeing more.

GRELLIN

"Democracy does not guarantee equality of conditions - it only guarantees equality of opportunity."

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quote:
Original post by BloodXero
cool man ... howd you get the elevation. im looking for a tutorial on it in another thread. looks great.

I posted in your other thread.

Care.

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