quaternion

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4 comments, last by noRulez43 20 years, 11 months ago
Does anyone know of a really simple tutorial on how to use quaternions to calculate coordinates in a move-through-space sort of game. I ran into the gimble lock problem, so I started looking around but I don''t understand any of the tutorials out there. Not even the one on nehe''s site. If I could just find an example without 40 different header files, etc...that would be great
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try the one on the gametutorials.com

there''s not much of them available on net, so it''s better to understand one, pal! :-D
"Steel and Fire,Spreading the Holy Word,Dirty Liars,The truth has never been told" - Primal Fear
http://pw1.netcom.com/~hjsmith/Quatdoc/Qindex.html

It''s only the math, but it will let you understand quaternions, and from that you should be able to grok the tutorials.
Did you have matrices in school? I don''t, so I tried this link:
http://skal.planet-d.net/demo/matrixfaq.htm

Everything from "What is a matrix" through "What is Gimble Lock" to "How do I use quaternions to perform cubic interpolation between matrices" is explained there.

Very helpful I think!

Dark

McNugget next time...
DarkMcNugget next time... ;)
Another great matrix/quaternion FAQ, that will tell you EVERYTHING you need to know:

http://www.j3d.org/matrix_faq/matrfaq_latest.html

http://www.gamasutra.com/features/19980703/quaternions_01.htm

and

http://www.martinb.com/maths/geometry/rotations/

have been invaluable to me in figuring this stuff out.

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