stereo viewing in 3d environtment - how to do it???
hii...
i'm doing my research for stereo 3d view for hmd...
since i'm beginner in this area, i need ur help...
where can i find tutorial and code for stereo game ...
what should i do first to create this thing?
i'm using vc++ and open GL
below is my project flowchart...
correct it if i'm wrong...
thanks a lot for ur concern..
http://members.lycos.co.uk/kylixx/pangkor2/flowchart_stereoview.jpg
[edited by - apit on April 28, 2003 5:18:09 AM]
If you''re NVIDIA powered, they have stereo drivers that
could maybe save you from drawing your scene twice.
If not, you''ll need to render your scene once for left eye
{ glDrawBuffer( GL_BACK_LEFT ) } and then for the right one.
The separation between your eyes should be approx 2.5''.
You''re ''lookat'' point is on the focus plane (the one
containing the object you''re actually looking at). Adjust
this carefully : it could give headaches.
HMD rlz !
could maybe save you from drawing your scene twice.
If not, you''ll need to render your scene once for left eye
{ glDrawBuffer( GL_BACK_LEFT ) } and then for the right one.
The separation between your eyes should be approx 2.5''.
You''re ''lookat'' point is on the focus plane (the one
containing the object you''re actually looking at). Adjust
this carefully : it could give headaches.
HMD rlz !
This topic is closed to new replies.
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