Bump Map and Normal lighting... overkill?

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-1 comments, last by SoaringTortoise 20 years, 11 months ago
If you''re using Dot3 Bump-mapping, it shouldn''t be necessary to use vertex normal lighting as well, should it? I guess that the light vector used by the Dot3 isn''t affected by the angle of the face, so you''d need to change the light vector per face as you''re drawing but... how do you do that? Last thing to go through a tortoise''s mind before it hits the ground at 40mph? "D3DXVec3Add (Tortoise.Pos, Tortoise.Delta, Tortoise.OldPos"
Always prey on the weak, the timid and the stupid. Otherwise you'll just get your butt kicked
For a tortoise, this is extremely hard to do, but when you get it right... the expression on their faces ...

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