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opengl_coder

what glTexParameteri to use?

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Hey Guys! Can anybody tell me what kind of glTexParameteri I should use in my "3d world" for best texture quality at all times?? What does the professional games use? should I use these: GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR? Thank you! Regards opengl_coder

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GL_LINEAR_MIPMAP_LINEAR (make sure you have valid mipmaps defined), combined with anisotropic filtering (click) gives the best visual results.

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mipmap nearest for your min filter, and linear for mag. That''s what is in NeHe and what I''ve seen best results withm anyway.

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