Archived

This topic is now archived and is closed to further replies.

opengl_coder

what glTexParameteri to use?

Recommended Posts

opengl_coder    122
Hey Guys! Can anybody tell me what kind of glTexParameteri I should use in my "3d world" for best texture quality at all times?? What does the professional games use? should I use these: GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR? Thank you! Regards opengl_coder

Share this post


Link to post
Share on other sites
Yann L    1802
GL_LINEAR_MIPMAP_LINEAR (make sure you have valid mipmaps defined), combined with anisotropic filtering (click) gives the best visual results.

Share this post


Link to post
Share on other sites
Ninkazu    122
mipmap nearest for your min filter, and linear for mag. That''s what is in NeHe and what I''ve seen best results withm anyway.

Share this post


Link to post
Share on other sites