what glTexParameteri to use?

Started by
1 comment, last by opengl_coder 20 years, 11 months ago
Hey Guys! Can anybody tell me what kind of glTexParameteri I should use in my "3d world" for best texture quality at all times?? What does the professional games use? should I use these: GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR? Thank you! Regards opengl_coder
Advertisement
GL_LINEAR_MIPMAP_LINEAR (make sure you have valid mipmaps defined), combined with anisotropic filtering (click) gives the best visual results.
mipmap nearest for your min filter, and linear for mag. That''s what is in NeHe and what I''ve seen best results withm anyway.
Sayonara!~Ninkazu

This topic is closed to new replies.

Advertisement