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drslush

Poly mesh intersection

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I have a general idea for an algorithm to find the boolean intersection/subtraction/addition of two polygon meshes, but I''m running up against some problems (IE, meshes with ''holes'' or empty space inside). I''m thinking about trying to make some sort of level editor for one of my games that is similar to UnrealEd. Can anyone point me to a good article or book?

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