This topic is now archived and is closed to further replies.



Recommended Posts

Is there an easy way to "play buffer X for Y seconds then stop" without position notification or polling the play pointer? If the only simple way is to query the current position, how much overhead will there be given that dozens of sounds may be tested each frame? ******** A Problem Worthy of Attack Proves It''s Worth by Fighting Back

Share this post

Link to post
Share on other sites