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Syrus

pixels on edge of my object in DirectX

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Can you help me solve this problem? I am having black pictures becuse of my antialising which is needed for picture to look nicely.I think that this pixels are posibble to remove with alpha picture or mask but i don''t know how ti do it in CDX? Theory of doing this is too very useful. I am programing in CDX library but that doesn''t matter i need solution in DX or CDX in one way or another. I hope that you guys can help me. Thx!

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