Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

stilltjack

iso trajectory problem

This topic is 5529 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Howdy Folks, I have an isometric game in which you can aim a ship''s cannon and then set the angle in a format somewhat similar to movement in games like homeworld. I''ve come up with several ad hoc solutions, but none that seem to work convincingly. Is there a correct way to approach this? I apologize if this is a common problem, I have never used this forum before. -dave

Share this post


Link to post
Share on other sites
Advertisement
you only need to be concerned by two things: having a function to convert iso screencoords to 2d worldcoords, and vice versa.
then you can do all your calculations in unskewed/rotated 2d worldspace, and the problem becomes considerably easier.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!