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Skeletal 3D Models

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Anyone have any suggestions for a good book that explains how to code skeletal 3d-models like the one in the skinnedmesh demo that comes with the dx sdk? Or an online tutorial would be nice... Segmental fault (core dumped)

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Programming Role Playing Games with DirectX by Jim Adams has a brief section about skeletal meshes (using DirectX 8/8.1 and D3DX). The book works through creating an entire game so you can see the code in action.

The discussion on the topic isnt very deep, but it provides a good overview and functional code examples to work with.

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