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Cypher Ae

Revolutionary Point & Click adventure game

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I''m trying to do something new for the p&c genre however the only thing i thought of that was new was a sense to find out how many items there were in the room. does anyone have any ideas to make it more original, and perhaps revolutionary?

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You mean like have the arrow/hand rotate to point towards the closest ''clickable'' object? I always hated that the hardest part of those games wasn''t figuring out what to click on, but what you COULD click on, so frustrating.

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Well in those games I usually don''t have to think too much as it is supposed to be, since I just pass the mouse over the entire screen to see what I can click and what I cannot, so how to solve that would be an interesting topic...


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Nothing in the world is the way it should be; that''s why we, the champions, exist and live for: HOPE.

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Hmm I believe in Diablo2 the only thing holding ALT down shows is items that were dropped on the ground .... I clearly wished this was implemented in the Orignial Diablo as you used to hear that metal drop when a ring dropped and you''d wait and move the mouse over the whole screen VERY slowly until you found it ... hit the "z" button and even zoom in and move slowly ... was a pain in the arse. and playing a sorc you could kill monsters there were off the screen so even then it was more trouble moving the mouse back and forth until you found that nice ''gem''(ring).

~

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How do your graphics look like?
Have you noticed that in cartoons (by example, Roadrunner or Scooby Doo) you can see which objects are scenary and which objects aren''t? Usually scenaries look more like paintings and the other layers look more like coloured drawings. Maybe you can use something similar.

theNestruo

Syntax error in 2410
Ok

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Actually instead of having the objects highlighted, when you click on the sense icon a screen comes up saying how many items (minus people) are in the room that you''ve picked up and how many were in the room in the beginning and how many are left.
Example:

Sense:
Total Items: 9
Items Taken: 2
Items Remaining: 7

Of course, not all items can be picked up. I''ll post a link to a screen later. It''s looking a decent game.

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The following links will take you to three screens of "Criminal Assets" in the Kitty Klub. The characters were created by Viewpoint and the rooms were created by me in 3D Canvas and the final images were edited in Paint Shop Pro Vs. 7
Comments?

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[edited by - Cypher Ae on April 30, 2003 7:04:29 AM]

[edited by - Cypher Ae on May 1, 2003 3:28:41 AM]

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The two most innovative point and click adventures I''ve played:

Loom - Rather than inventory and actions, most of the gameplay revolved around patterns of music you could play that acted like spells.

Grim Fandango (also Escape from Monkey Island) - Not technically a p&c, but the same basic concept. The character moves his head to look at any special items he passes, giving the player a visual cue that there''s something there worth investigating. Also, the inventory screen was a close up of the main character taking things from his jacket. Excellent for S.o.D.

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Well I'm trying to innovate rather than immotate, and being in 2D, the game could not have the characters head move to look at objects, also in GF if you pressed ~ I think it cycled all objects. Here are the proper images.

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For some reason, to view the images you must click on the link which will open a new window, and then delete the numeral in the URL and retype it.

[edited by - Cypher Ae on May 2, 2003 1:56:11 AM]

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