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Sound to Light in DX8?

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Howdy, I''m thinking of using a sound-to-light type of approach for some interesting in-game effects. Is it possible to inspect the sound being played in a meaningful way? If so, any pointers on how? Last thing to go through a tortoise''s mind before it hits the ground at 40mph? "D3DXVec3Add (Tortoise.Pos, Tortoise.Delta, Tortoise.OldPos"

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