Creating a simple 3d game engine
ok I was thinking of Frames Per Second but I thought that couldent be right...any way all I really want to accomplish is to have the user put in the location of the main character (a textured block in this case) and the locations of a series of other blocks to act like walls somewhat like a maze creator.
I dont think those 2 words should be used in the same sentence.Simple and game ENgine,its anything but simple.
any way all I really want to accomplish is to have the user put in the location of the main character (a textured block in this case) and the locations of a series of other blocks to act like walls somewhat like a maze creator.
ok i guess i totally know what u want to achieve since this is what i underwent when i started workin on my FPS engine. First FPS experience, go there:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=10
as u can see this is lesson no. 10, so you might wanna chk out the first 9 lessons and then chk out this one. Anyway, Im pretty sure this is what you''re talkin abt right now..once u understand how its being done, you can move on by chkin out tutorials and finally by readin the book you''re gonna b gettin soon.
cheers
On a long enough time line, the survival rate drops to zero.
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=10
as u can see this is lesson no. 10, so you might wanna chk out the first 9 lessons and then chk out this one. Anyway, Im pretty sure this is what you''re talkin abt right now..once u understand how its being done, you can move on by chkin out tutorials and finally by readin the book you''re gonna b gettin soon.
cheers
On a long enough time line, the survival rate drops to zero.
have a look at this IRC lecture:
http://www.andyc.org/lecture/viewlog.php?log=Engine%20Architecture
Hope htis helps!
http://www.andyc.org/lecture/viewlog.php?log=Engine%20Architecture
Hope htis helps!
this page gives you an overview about what an engine looks like:
http://www.extremetech.com/article2/0,3973,19912,00.asp
http://www.extremetech.com/article2/0,3973,19912,00.asp
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