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Milkshape and Skeletal Animation

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Is there any way to control the skeletal points created in Milkshape using the DirectX API? Or am I stuck with animating it in Milkshape only? Furthermore, can you suggest a tutorial or book that would go over this? Segmental fault

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Yeah, take a look at skinned meshes, there aren't many tutorials and the theory behind the code in the d3d sample is a bit difficult to understand, but that's the step to get inside...

There is one tutorial in the articles section that covers the sample in a much simpler way than just reading all the code... I recommend you to read it... it took me one month to understand everything and I had to make a few changes (little by the way) to work well with animations...

Here's the article:

BTW: have an algebra book near your desktop...

No matter where you go... &this

[edited by - DerMeister on April 29, 2003 9:25:22 PM]

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The MS3D Model Viewer OCX renders MS3D models with animation using DirectX9. Have a look at it at:


Tip: open the .ocx in WinZip ;-)


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