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okonomiyaki

input through text boxes

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okonomiyaki    548
What''s the most efficient way to make a text box in game? I mean like a text box that the user can type text into, press enter and have the program recognize what''s in the text box.

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PugPenguin    122
Is your game in DirectDraw? In Direct3D? Using GDI?

If you are a total wacko, you could even create a dialog resource then "pop it up" in your game. But you end up with a bizarre result, because you end up with the Application-style windows'' stereotypical dialog box, while your game probably has the traditional DOS-style feel... (clash of styles, if you like)

When you say ''efficient'', do you mean the easiest? or looks good? or just getting the quickest result, disregarding everything else?

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okonomiyaki    548
Sorry, I should have been more specific.
I''m using direct3d. And you''re right, I would hate to use dialog boxes
I guess I shouldn''t have said efficient, basically I mean the easiest and quickest one to implement. It doesn''t have to be the fastest one, I need one real quickly. Should I use all d3d or is there some kind of exension that would help?

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