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Grizwald

Game Programming Language..

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I don't want any crazy "my language is better than yours" posts in here (bishop_pass, sabreman) *cough* but I think we all can agree that for every task there is an ideal language. but what about game programming. I have yet to see an *ideal* language for game programming. built in vectors, algebraic sets. a syntax that easily allows creation of trees and lists. what features would be useful in a game - oriented language? I don't want any remarks about any language in exsistence..as far as i care there are no other languages. If a feature that you like is in a language, state the feature specifically, not the language. -cody [edited by - Grizwald on April 29, 2003 10:43:05 PM]

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quote:

I have yet to see an *ideal* language for game programming.



... this can only end badly.

quote:

If a feature that you like is in a language, state the feature specifically, not the language.



But in spirit of the post I'll participate.
I like the way .NET encapsulates the Windows GDI and gives you a nice and easy-to-use class library for quick and dirty 2D programming. Sorry I can't be more specific then that.

[edited by - wyrd on April 30, 2003 1:26:09 AM]

[edited by - wyrd on April 30, 2003 1:26:34 AM]

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if your serious about it i would say C/C++ or something that
compiles into efficient code like delphi.

also depends if you want to use directx, its alot easier in
visual c++ than any other compiler

but gl can be done from anything but not as much documentation, sure lots of examples out there but the dx sdk comes with these.

thats about it


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Guest Anonymous Poster
Variables HTML! a game programming language probably shouldn''t have any complex types built in to allow for freedom.

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quote:
Original post by Grizwald
I don''t want any crazy "my language is better than yours" posts in here (bishop_pass, sabreman) *cough*

I already prejudiced against this thread. I really don''t think it''s as interesting as it could be.


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would this include only the pure and naked language or the available libs too? as i always thought thats the idea behind libs.. being more or less ideal for a certain task and potentially available for different languages.

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Guest Anonymous Poster
also depends if you want to use directx, its alot easier in
visual c++ than any other compiler

easier than any other directX compiler? not easier than blitz3d.

ill just post a link intead of posting the features. you can click on "features", (after reading the quotes of course)
http://www.blitzbasic.com/Blitz3D/index.php

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