Diffuse Shadows

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14 comments, last by brucesinner 20 years, 11 months ago
The size does matter. Thats how shodows are diffused in real life. I got my info from "Andvanced Animation and Rendering Techniques" book .......

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The size of the Sun relative to the Earth is what creates the umbra and penumbra durin a lunar eclipse. The size matters ALOT. Unfortunately, I don''t think any graphics API can replicate that effect realistically.

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The high end graphics programs can render like that, it''s called Global Illumination. Light comes from all directions.
Doing it realtime in OGL, good luck. Be sure to write a tutorial on it for me if you figure it out
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snisarenko I have that book!! but I didn''t read it all, I will look at it right now..thanks a lot!
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If you use projective shadow mapping (where you render the object to a texture, then project the texture onto the scene), you can simply use a low resolution texture and stretch it, and it will give blurry shadows... of course, that''s just an idea .
Look up "jittering". There''s no way of getting shadows as good as those, but you can at least get some soft shadows from it.

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