Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

daerid

STLPort vs. Visual Studio .NET 2003's STL

This topic is 5503 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anybody know how these 2 versions of STL stack up against each other? I currently haven''t found any problems yet with VS.net 2003''s STL implementation, except for possibly the lack of copy-on-write refcounted strings.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!