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Perspective Problem HELP plz.

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I have been building a Scene graph system, and have been testing it. I have found that Somehow i have reversed the Perspective calc''s Near the eye points are now smaller than the far from the eye. I am using a 3x3 and a vector to hold positioning in the scene graph (using glLoadMatrix to load them directly), i think when converting them to a 4x4 i may be converting it incorrectly. The only other thing it could be is im using Quaternions to do the rotations and by multiplying could that set the matrix incorrectly. Please help. Thanks Peter Beardsley

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Explain how each of the matricces relate to each other, are you combining the matrices of the parent objects before you load it to GL?

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