Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Gyannea

Books/info for Direct Sound

This topic is 5705 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I need some really thorough information about Direct SOund as I need real time analysis of both input and output audio signals. The best I have been able to find is the streaming play article on this site (dated 1999). The tricks for games programmer 2 is very intense on the graphics side of things but doesn''t do too much with sound side, no streaming stuff, no info about controlling primary buffers (which maybe very advantageous as there are some heavy DSP computations required), and nothing about recording (that''s where all the heavy and continuous DSP stuff will be). Anybody have suggestions of good books/articles/ etc for Direct Sound? (3D sound is not important for my application). Thanks! Brian Reinhold

Share this post


Link to post
Share on other sites
Advertisement
These''s a book coming out by Mason McKusky called "Audio Programming with DirectX" (Not sure about the name). Maybe you should check that out, I think it''s supposed to be out this month some time


:::: [ Triple Buffer V2.0 ] ::::

Share this post


Link to post
Share on other sites
Where did you hear about this book? I need some more info. I could not find anything on the web under Mason McKusky or the book title. Is there any other key you can provide so I can hunt this down? Publisher, perhaps?

Thanks!

Brian Reinhold

Share this post


Link to post
Share on other sites
Thanks for the web site link. However, it is spelled wrong. At first all I got was that the page did not exist then I noted that the word "studios" was spelled wrong in the address. You may want to fix that.

Brian Reinhold

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!