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ATILLA

Can one use a pirate 3D software ?

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ATILLA    122
First of all: this question is totally THEORETICAl !! Now, let''s suppose the next situation. Someone makes animations, models, etc. for a game. After publishing the game, can anyone ask this man whether his/her 3D program is pirate or not?

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Fresh    122
I don''t see why not...
After all, who need know?
Unless of course you start to use commercial libraries etc. for which licensing may be applicable.
r.

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ECKILLER    122
Its not legal, but i don''t think you can get caught. For you can lie and they can''t prove anything. Just say you modeled everything from a freeware model. Just have your pirate stuff in a easy place to delete in case the feds come. I remember i knew these guys who were printing out counterfeit money. The feds came to there house...the rest of the story isn''t very good-what happened to them.

ECKILLER

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ATILLA    122
You think I''d be shot dead by SWAT or else?
Thanks to God software police isn''t too busy in my country
So, another question. Would any big publisher (f.e. SSI)
publish a game made with pirate software ?

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evaclear    166
Using pirated software for a commercial game is not only foolish it''s a bad buisness decision.

In order for a publisher to publish your game they have you sign a form which gives them the right to come and audit your computer. This includes all software licences which they can and will verify. This protects the publisher from lawsuits. And if your publisher doesn''t do something like this then both you and the publisher can be sued by the products manufacturer. Now if you get your game out, and you''ve used a pirated peice of software. You may think your safe but a lawsuit that involves you and using an illegal product to create it can come years down the road. Now we need to think about what the courts will decide. Your not going to get out of this one free, your best bet would be to settle out of court. But if the product makers lawyers decide they''ve got you by the nuts (which they do), they''ll take you to court where and if they win you''ll end up loosing any money you made with the product and you can also add another 25% on top of that for reperations. Now it''s not above many companies to throw their specific "FILE Id''s" into the renders, and images made with their products. So they can always verify the ID number that''s in the file.

So the quetion is how big of a risk do you want to take?

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ATILLA    122
Thanks for your answer. So if I mean right, i don''t have any
chance to publish a game made like this.Hmm...really bad news.Is it possible, that publishers give me a LEGAL piece of a program in advance?

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OreoBoy03    122
quote:
Original post by jonny

Could you please explain what is WTF ? I never heard it before.





For all you newbies out there, WTF is "What the"...umm...fudge...well, you know what i mean Please don''t ice my account for this oh godly gamedev people. I''m just helping out newbies, you can''t ban me for that!!!

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MadKeithV    992
quote:
Original post by ATILLA
So if I mean right, i don''t have any
chance to publish a game made like this.Hmm...really bad news.



No, the REALLY bad news is that apparently it still hasn''t sunk in with people that WHATEVER you do, using pirated software is ALWAYS illegal.

I get so tired of arguing this point.

Even if you use the disk as a coaster for your hot tea while programming, it''s still an illegal copy of software, I.E. one you are not entitled to own.




#pragma DWIM // Do What I Mean!
~ Mad Keith ~

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Kylotan    9857
If you''re gonna be published, try and get a small advance from your publisher, and buy the legitimate versions of your tools. That way you help the tool makers, avoid legal issues, and ease your conscience (assuming you have one).

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a2k    124
but what about academic versions? perhaps, would it be possible to negotiate with the software product manufacuturer that yes, i bought the software, at an academic price, but i''d like to use my creations using your software and sell them.

can you do that?

a2k

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Vikcy    122
a2k !!

I also looking for answer on the same question.I use MAX R3 at my university, and those school versions also cannot be used for the purpose of publishing.I''ve writed to you in Gamedev How To forum,that try to use trueSpace instead, it is comletely free...
AND !!! Please, send me an email if you know ANYTHING about the original question. I also hope, that publishers will give me a legal MAX to use. Thanks in advance :]
address is vikcy@gmx.net

Eljen Magyarorszag !!!

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-BacksideSnap-    122
You are all just truly moral citizens. Use whatever you want, then say you did it with a freeware program. "yes, I DID so this in blender" If you have a publisher that is willing to publish your game, then the $4000 or so in software is no big deal, and will probably provide you with funds for licenses. In case you were wondering, and I think this is what you were getting at, almost EVERY published piece of software was created using tools with legit licenses.

-BacksideSnap-

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