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paulbird

BindTexture?

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Apparently "BindTexture" is a fastway to chage textures. But I don''t have this function. I just have to use Tex2D each time I want to load a texture, this is quite slow and seems to cause problems sometimes such as textures not loading if the display is too big. What can I do?!

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What do you mean you don''t have glBindTexture? It''s like you have car without tires...

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Yes thats what I said, I don''t have glBindtexture.

I can type it into the GL help and it isn''t there. I can''t use it. It doesn''t know what it is. Is it some extra thing in "glaux.h" or something?

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glBindTexture() is in OpenGL core from v1.1 , so it''s even in crapy verison MS supplies. Check gl header files.

You should never let your fears become the boundaries of your dreams.

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Speaking about crapy MS version....

How can I use v1.4 on Windows? Download it somewhere, install or what?

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quote:
Original post by pleja
Speaking about crapy MS version....

How can I use v1.4 on Windows? Download it somewhere, install or what?


no and no.
you can access certain features via extensions.
wait for version 2.0.. it''ll be dandy

-eldee
;another space monkey;
[ Forced Evolution Studios ]


::evolve::

Do NOT let Dr. Mario touch your genitals. He is not a real doctor!

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quote:
Original post by pleja
Speaking about crapy MS version....

How can I use v1.4 on Windows? Download it somewhere, install or what?


There''s a site called Gamedev.net which has an article called "Moving Beyond OpenGL 1.1 for Windows" right on it''s front page. Not too hard to find.

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Guest Anonymous Poster
if i remember correctly don''t you have to use glBindTexture before Tex2D?

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