BindTexture?

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12 comments, last by paulbird 20 years, 11 months ago
Apparently "BindTexture" is a fastway to chage textures. But I don''t have this function. I just have to use Tex2D each time I want to load a texture, this is quite slow and seems to cause problems sometimes such as textures not loading if the display is too big. What can I do?!
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What do you mean you don''t have glBindTexture? It''s like you have car without tires...
Yes thats what I said, I don''t have glBindtexture.

I can type it into the GL help and it isn''t there. I can''t use it. It doesn''t know what it is. Is it some extra thing in "glaux.h" or something?
The only problem I can think of is that you spell it wrong. Open gl.h and see if it''s there.
Ok, copy paste this:

glBindTexture

With all letters like that
glBindTexture() is in OpenGL core from v1.1 , so it''s even in crapy verison MS supplies. Check gl header files.

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
Speaking about crapy MS version....

How can I use v1.4 on Windows? Download it somewhere, install or what?
quote:Original post by pleja
Speaking about crapy MS version....

How can I use v1.4 on Windows? Download it somewhere, install or what?


no and no.
you can access certain features via extensions.
wait for version 2.0.. it''ll be dandy

-eldee
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-eldee;another space monkey;[ Forced Evolution Studios ]
quote:Original post by pleja
Speaking about crapy MS version....

How can I use v1.4 on Windows? Download it somewhere, install or what?

There''s a site called Gamedev.net which has an article called "Moving Beyond OpenGL 1.1 for Windows" right on it''s front page. Not too hard to find.
if i remember correctly don''t you have to use glBindTexture before Tex2D?

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