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cignox1

some little questions...

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Hi, I have some little questions for you guys... -Is it possible to render a scene on a 1 pixel surface? -What could be the performance improvements if I render a scene without textures and fog? And what is the faster setup to render a polygon set? -How many of such polygons could be moved by a modern graphic card? Thank you all for your help.

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quote:

-Is it possible to render a scene on a 1 pixel surface?


Perhaps, but I see no use in that.

quote:

-What could be the performance improvements if I render a scene without textures and fog? And what is the faster setup to render a polygon set?


Drastical increase, if the texture is disabled.

quote:

-How many of such polygons could be moved by a modern graphic card?


Maybe 100 million or so. Depends on the card.

Height Map Editor | Eternal Lands | Fast User Directory

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quote:

-Is it possible to render a scene on a 1 pixel surface?



No! However this is the optimized code to render a 10000 polys scene (100Hz!!!) in a 0x0 pixel surface!


  


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