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quasar3d

transparant pols.

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I don''t hate BSPs, I just like using the right tool for the right job. BSPs are no option for the sort of things I do. I don''t use octrees either, btw.

I sort my transparent objects using a time-coherent natural mergesort or by a simple radix sort. Whatever is faster (it gets profiled per frame, the engine might switch on the fly).

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