Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

silent thunder

The right sized texture

This topic is 5680 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m quite new to DirectX and I''m just experimenting with 2D panels (in Direct3D). When I put my texture on the panel, the edges repeat the opposite side slightly. I''ve tried all of the filtering types, but none of them seem to change much. What I would really like to do is use a measurement in pixels, rather than a fraction of the texture, as I have multiple textures in one file. Any info would be great, thanks.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!