Multitexturing
Is there a "simple" way to apply more texture on the same surface-triangle?
I mean: A base texture, another texture on it with an alpha channel and so on...
Thanks you all!
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There are 10 type of people:
those who knows binary code
and those who doesn''t
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Multitexturing in OpenGL isn''t that hard. I think there is an NeHe-tutorial that explains it pretty well.
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