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mrtrashtalk

OpenGL problems with opengl version

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A few weeks ago i started with the red book. Currently i am reading chapter 9(texture mapping), i tried the example with 3D textures but it didn''t work. After a while i found out, that i can only use the features of version 1.1. I am using Microsoft Visual C++(Studio NET), my OS is WinXP Prof. If it is important, my Video Card is a MSI GF4Ti4400, driver is the latest detonator 43.45. How can I get or use the newer versions of OpenGL? Please Help!

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undeclared identifier

i figured out i got only version 1.1 by the following code

#ifdef GL_VERSION_1_x
bla....
#endif

the code between the ifdef and endif does only work if x is 1.



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There is no hardware accelerated MCD for Windows of OpenGL compliant with newer versions that 1.1. If you want to access the features as if there were a newer MCD, you''re out of luck. Blame Microsoft for this, as all other vendors have provided 1.3 or 1.4 compliant interfaces.

However, these features can still be accessed as extensions, it just takes a little more effort. See this page for more information.

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quote:
Original post by Null and Void
There is no hardware accelerated MCD for Windows of OpenGL compliant with newer versions that 1.1. If you want to access the features as if there were a newer MCD, you''re out of luck. Blame Microsoft for this, as all other vendors have provided 1.3 or 1.4 compliant interfaces.

However, these features can still be accessed as extensions, it just takes a little more effort. See this page for more information.




What he said.

Also, read this

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