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# Polar 3D to cartesian

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How can I convert a vector in terms of 3 angles and a magnitude to a vector in terms of cartesian x, y, z? I''ve seen that x = magnitude * cos(angX) and z = magnitude * sin(angZ), but am unsure about the Y axis one. Thanks, David

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http://www.math.montana.edu/frankw/ccp/multiworld/multipleIVP/spherical/body.htm

How appropriate. You fight like a cow.

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quote:
Original post by Sneftel
http://www.math.montana.edu/frankw/ccp/multiworld/multipleIVP/spherical/body.htm

How appropriate. You fight like a cow.

Ah great. Just what I wanted. Thanks,

David

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polar 3d does not work with 3 angles and a magnitude. Spherical uses 2 angles and a radius. not really sure which one you''re looking for.

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quote:
Original post by MelvinElvin
polar 3d does not work with 3 angles and a magnitude. Spherical uses 2 angles and a radius. not really sure which one you''re looking for.

Yep. I was sorta confused after a night of late coding. That link posted before has fixed my problem. Thanks,

David

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