Archived

This topic is now archived and is closed to further replies.

The Wizard Of Oz

New Project - Terrain Editor

Recommended Posts

Hi! I''ve uploaded a my new project. It''s a warcraft III like terrain editor, or should I say...it will be in the future... It has only simple functions for now ( and I''m still working on the menu ) like terrain rising and lowering, and tree planting... So, i''d like to ask you if you''d download it and test it to tell me how it runs on your machines...and give me your critics, and sugestions, naturaly.. Thanks in advance follow the yellow brick road

Share this post


Link to post
Share on other sites
it would be nice to give us a link

______________________________
My Website:
or directly at http://home.attbi.com/~antonweb/
"I''ve read about...doom being used to manage unix programs(you "kill" the processes)" dede

Share this post


Link to post
Share on other sites
Your thing is pretty good overall ....... but the framerate is a little low (10 fps) with my GeForce 4 Ti 4200

______________________________
My Website: <link src="http://www.antondev.tk">
or directly at http://home.attbi.com/~antonweb/
"I''ve read about...doom being used to manage unix programs(you "kill" the processes)" dede

Share this post


Link to post
Share on other sites
yes, i know...i''ve made a pretty dense terrain mesh, but the real reason it runs so slow it that for every change on the terrain the editor calculates normals, shadowing and such...when the map will be loaded in the game it''ll have all the shadows and normals already saved and it woun''t need to calculate them...

follow the yellow brick road

Share this post


Link to post
Share on other sites
works pretty good from what i can tell... a couple of suggestions though-
1.) you may want to adjust your camera''s height based on the terrain directly beneath it. right now, if you try to make a large hill or whatnot, it plays hell with your near clipping plane.
2.) you may also want to have some other terrain "tools" for creating steeper hills/cliffs/whatnot, then maybe a LERPing tool to smooth things off and fine tune existing hills
3.) your framerate is the pits.. try upping the size of your tri''s, (maybe throw some LOD in there too). that''ll save you on both fillrate and geometry. also- how are you doing your lighting? try disabling your lights and see how your framerate improves. if thats the case, you should precompute shadows on your texture
4.) eventually you may want to have some sort of auto-texturing algo. grass is nice and all, but...
5.) apparently you''re using a quadtree for your terrain right now, the border tiles arent being drawn properly- ie) verts that are supposed to be drawn arent "in" your quadtree.



-eldee
;another space monkey;
[ Forced Evolution Studios ]


::evolve::

Do NOT let Dr. Mario touch your genitals. He is not a real doctor!

Share this post


Link to post
Share on other sites